The light-based combat, where Alan has to lower each enemy’s shield of Darkness by shining a flashlight at them and then blowing them away with a variety of guns, is neat the first handful of times. A good 40% of certain levels consist of just jogging through the woods or down a road, and Alan can only run for about five seconds without slowing down and huffing for air - a relatable trait, from one writer to another, but not the kind of thing that makes for fun gameplay. By today’s standards, it’s a legitimate slog. Let’s get this out of the way up front: The actual act of playing Alan Wake was already boring in 2010. However, its issues are still as glaring as they were 11 years ago, and this remaster does nothing to mitigate them. It’s rife with charm, and overflowing with a mysterious atmosphere, and both are on display in Alan Wake : Remastered more than ever before.
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